Magical Merriment: The Stein of Stillgar the Stumbler

Wether it is due to their social nature, poison resistance, or some other factor, Dwarves are known throughout the land as heavy drinkers and revelers whoo imbibe in the finest of alcohols whenever the opportunity arises. Stillgar Thunderbeard, also know as Stillgar the Stumbler was now exception. From the anals of Dwarven legend Stilgars tale is still told, a story of adventure, of song, and of beer. Stilgar himself was stout even for a dwarf and he loved to both drink and fight in equal measure a fact that often got him into trouble and kicked out of many a tavern. In his travels the dwarf was said to have accquired many treasures but the greatest of them all was his magical stein. Legend has that Stillgar’s stien was granted to him when he freed a genie princess from the clutches of an evil wizard intent on using her wish magic to conquer nations. In the battle his favorite mug was broken and when the genie princess offered him a wish as thanks for rescuing her he wished that never again would he be without drink and so she bestowed upon him an elaborate and magnificent stein. Legend says that the stein would never run dry and from it flowed rivers of the finest dwarvesn beer, crystal clear water, and anythgin the imbiber desired. Sadly the stein itself, along with its owner, has been lost to time. No one knows where Stillgar’s magic stein now resides and every story places it in a different location, be that the hoard of a dragon, the dining table of a giant chieftain, or simply on a dusty shelf in a long forgotten tavern. Wherever the vessel’s final resting place, glory to the hero that reclaims it.

The Stein of Stillgar the Stumbler

This stone drinking vessel holds up to a litre of liquid and is intricatly carved with the exploits of a dwarven hero and inlaid with gold and jewels, a metal cap sits hinged over the vessels mouth.

The vessel itself is a magic item that once attuned functions as either a decanter of endless water (except it produces fine dwarven ale instead of water) or an alchemy jug and the attuned must choose at the dawn of each day which item the stein functions as. In addition, the attuned aslo gains the Dwarven Resilience trait. If the attuned is a dwarf he or she need not choose each morning as the stein functions as both a decanter of endless water (still producing dwarven ale instead of water) and an alchemy jug.



  • Long ago a red dragon stormed the dwarven fortress of Hammerpeak with an army of kobolds and other foul creatures The dragon is said to abhor dwarves and jealously guards their prized treasures including, according to legend, Stillgar’s famous stein.
  • A frost giant cheiftain throws incredible feasts for his subjects in his fortress set into the side of an icy mountain, those hwo have attended (and returned to tell the tale) speak of a stein from which endless beer flows for all to enjoy.
  • Far to the east is the city of Tarr. Once a magnificent and bustling city it is now host to shambling dessicated undead who all mysteriously died of thirst decades ago, cursed to walk the city streets unable to slake their thirst. Perhaps ironically, legend claims that Stillgar was last seen in one of its many taverns, perhaps his undead self still roams the city in search of his stein to quench his unholy thirst.




It has been a while….

It has been some time since I posted last and I apologize for that, things have been nothing short of hectic. That said, get ready for the return of Taverns and Tankards! The blog will be taking a slightly different direction form here on out and you can expect more content and more frequent updates! I will endeavor to post twice a week, a larger post on Teusdays and a smaller one on Fridays. In the past my posts have either been system agnostic or skewed towards one or another and this too is changing. Going forward I will be refering to the Dungeons & Dragons 5th edition ruleset in my posts and while I may make some system agnostic posts I do not plan on delving back into Pathfinder or any other systems. You can still expect write ups on mythical creatures and gods, boozy magical items, sample taverns and so much more! so stay tuned and get ready for some more fun, some more laughs, and another round on the house!

Magical Merryment: Dragon’s Brew


Drank by kings in their gilded halls, prized as the cornerstone of a dragon’s hoard, sought by adventurers the world over the mythic Dragon’s Brew is a beer few have seen and even fewer have tasted. Descriptions of this ale, by those who have claimed to have seen or tasted it, paint it with a bright golden hue, an almost gold like shine, frothy white head that never settles, an aroma of pine and roasted nuts, with a heavy body and a rich nutty sweetness that provides a long lasting warmth. Said to have been brewed by the finest dwarven brewmaster of the 4th age after his capture at the hands of a powerful dragon lord, this brew was cultivated for nearly a decade in magical casks to preserve its flavor over the dragons immense lifespan so he might enjoy it for centuries to come. After the dragon’s death at the hand of a usurper his casks ended up scattered, placed in holds and drank by his enemies until only a few remained. After centuries the casks retain a certain mythic reputation that drives the desire for their reclamation by kings and heroes who wish to drink from these casks and brag about the wealth and status they represent. The legend says that drinking from a cask of Dragon’s Brew grants the imbiber great fortitude, insurmountable courage, and heals wounds.

Dragon’s Brew is a different kind of magical item or reward for your game in that most adventuring parties will not be able to transport an entire cask of it. To satiate a dragon these casks must be suitably large and are likely a Pipe (128 gallons) or a Tun (256 gallons) and are often encrusted with jewels and inlaid with gold. With 10 minutes of careful work you can pry 2d6 gems and 30gp off of the cask, you may do this three times, drinking beer from the cask should have a suitably invigorating effect on the individual granting bonuses against fear providing at least a 3rd level healing spell and a temporary bonus to strength or constitution, at GM discretion the beer may additional extraordinary effects. If the beer inside is removed it will go flat and warm within 24 hours, while not as delicious as it is straight from the cask the beer is still superb though it loses all its magic.

Plot Hooks:

  • Hocket Bramblethumb a halfling brewmaster is seeking a sample of Dragon’s Brew because he believes that he can reproduce the recipe.
  • Daurim Stonecask claims to be the descendant of the original brewer and has discovered a cask in the possession of a younger dragon in the mountains, he promises the players gold and a drink from the cask if they help him reclaim it.
  • A Priest/Priestess of the church of light is displeased with the local lord’s acquiring of a cask, believing the brew to be a source of corruption and greed and asks the players to sneak into his estate and destroy the cask.
  • In the nearby woods a runt of an ogre has claimed dominion over his brethren and a small tribe of goblins, he and his subordinates claim he is immortal, in fact he has acquired a cask and frequent imbibing grants him courage and regenerative properties.
  • The major draw of a local gambling hall is a flagon of Dragon’s Brew offered as a grand prize, unfortunately the cask is about to run dry and the proprietors need another tasking the players with obtaining one from an old dragon hoard protected by a tribe of troglodytes.
  • Deep in the halls of Glimmerhold a cask sat dormant for nearly a century after an ooze infestation wiped out the inhabitants. A black pudding that squeezed its way into the cask has gained magical fortitude and a shred of malign sentience.

Gods of Myth and Merriment: Simple Jack

The Drunken Host, The Stumbling Fairy, Grower of Grapes and Grain, are just a few names attributed to Simple Jack a minor fey deity and patron of vitners, brewers, and publicans the world over.


Simple Jack is a mystery to many, even those who worship or have met the capricious imp know little of his background and how he rose to such status and Simple Jack isn’t fond of telling, at least not telling the truth. Many stories circulate on his origin but the most prominent is that Simple Jack was a brownie who lived on a vineyard for generations, assisting the vintners and their families with the harvest, keeping rodents at bay and drinking plenty of wine. After a particularly bad season the vineyard was in danger of closing, the family grew distraught and wondered what to do about their predicament and simple Jack lent a greater hand than he had before and used his fey magic to help their grapes grow and ferment overnight producing delicious wine that saved the vineyard. Soon the family began venerating whatever spirit had aided them by leaving gifts and singing songs of praise and it was not long before other vintners and even brewers sought the blessing of fabled spirit of spirits. Simple Jack blessed them all and with each blessing the venerations grew and so did his power, but it was not long before Simple Jack grew bored of his newfound admiration and responsibilities. Simple Jack abandoned the vintners and brewers to seek out joy and merriment elsewhere, offering blessing to those he passed as he went; travelers found their wineskins full, taverns kegs never ran dry, vineyards bore fruit like never before, and songs danced on the lips of every drunk as he fluttered by. Today Simple Jack wanders the prime material plane visiting festivals and taverns, spreading joy and merriment where he goes.


As he holds no true home and has no realm to call his own Simple Jack wanders the prime material plane sleeping in hay lofts, Tavern beds, upon grain sacks, or in a vineyard’s fields. It is rumored that Simple Jack runs a tavern that has no true location, it simply appears along desolate roads to offer weary travelers respite, good food, and fine drink.


There are many who call him friend and few who call him enemy, still even more are unaware he exists at all. Simple Jack is aligned with any deity who appreciates feasts, festivals, drunkenness, song, and trickery. Simple Jack views those who preach temperance and sobriety as stuck ups unwilling to have fun and delights pulling pranks on them by getting them unwittingly drunk or embarrassing them in public, often earning him the ire of their patron deity. Many Fey call simple Jack friend, and he is popular with brownies, sprites, and many more of the lesser fey, whilst the likes of dryads and nymphs find him to tolerable if not annoying.


When depicted Simple Jack is often illustrated as a small fey with delicate wings and a flushed face, holding  a mug spilling over with beer or wine. On the rare occasion Simple Jack makes an appearance he often takes the guise of a halfling or some other some other creature of small stature, though on occasion he has taken the guise of a dwarf or an elderly human. Simple Jack can be spotted at festivals, feasts, and in taverns wherever he is passing through, he will buy rounds of drinks and encourage patrons to drink to excess, challenge them to drinking games, sing songs, and generally encourage them to embarrass themselves but he does work to ensure that no harm is done and that everyone has a good time. Those who drink with Simple Jack find that they are filled with vim and vigor the next morning and any damage caused in the wake of their revelry has been repaired, though often times their coin purses may be a little lighter.



When communicating with his followers, or those upon which he decides to impart his wisdom Simple jack will often whisper in their ears whilst they drink, send them dreams after nights of heavy drinking, or leave small notes and gifts in their fields. If need be Simple jack will send brownies, sprites, and even leprechauns to aid his followers or assist him in his endeavours.


There is no formal clergy or center of worship for those who revere Simple Jack, instead his followers often erect small shrines to him in their storehouses or taprooms and leave offerings of food, wine, and ale for Simple Jack of his minions to enjoy. Those clerics that choose to devote themselves to Simple Jack are rare indeed but a blessing to the communities they live in. It is a priest’s job to ensure proper cultivation of crops like barley, hops, and grapes and they must work to ensure that the needs of their vintners and brewers are met. Some of his priests travel the land bestowing blessings on vineyards and taverns they visit along the way often aiding in minor repairs or helping with the harvest. Since there is no major church associated with him Simple Jack’s priests often hold services in taprooms and taverns, curing hangovers and leading patrons in drinking songs while extolling the benefits of helping one another and the joys of song and merriment. Those who become adventurers often seek out new and exciting cultures whose feasts and traditions to bring home with them or to spread to new lands, they often assist tavern owners in their travels and provide nourishment and entertainment to their companions.

Game Details

Simple Jack is a chaotic good minor deity who is associated with the domains of chaos,  community, good, growth, travel, and trickery in the pathfinder roleplaying game and trickery in D&d 5e

Simple Jack’s favored weapon is the club

His holy symbol is a crude mug filled to the brim with grapes

His sacred colors are brown green and purple