Satyr’s Rest works best as a tavern in a small farming or trapping community located in or near a forested area along a route to a major town, but could easily be adapted to fit anywhere in your campaign.
A sign of wood inlaid with an image of reclining satyr and the words Satyr’s Rest hangs above a heavy oak door set into the stump of a massive petrified tree. Beyond the stout oak door is a cozy sitting room an owlbear skin splayed upon the floor directly in front of a hardwood bar. To the right a depressed area features several comfortable chairs around a hearth and to the left a series of tables provide seating for larger groups. Behind the bar are several casks of beer, bottles of wine and distilled spirits, and an array of tankards and goblets. The walls are of petrified wood aside from the back of the tavern which has been dug into the hill against which the tree sits. Hanging from the walls are several taxidermy monster heads collected by the publican over the years. Above the main bar hangs a fine greatsword of elven make, etched with elven script along the blade that reads, “The wind shall sing in the heart of those true and just”. The blade detects as magic and functions as a +2 greatsword. Knowledge checks may reveal the phrase to be the motto of an ancient elven noble house.
The owner of Satyr’s Rest is a Male Half-Elf who goes by the name of Ell’an. An ex adventurer Ell’an is getting along in years, his temples are streaked with grey as is his short beard and a few lines have formed across his graceful features. Ell’an was once a member of a group of adventurers seeking their fortune plundering ancient elven ruins, most of them were killed when attacked by a green dragon who made a hoard in one such ruin. Ell’an used his cut of the loot to establish this tavern, decorating it with trophies he acquired in his travels.Ell’an is a middle aged half-elf 4th level fighter. He has many stories from his adventures and knows much of elven history, he enjoys stories about adventuring, treasure, and monsters and can be a valuable resource for local rumors and goings on.
Ell’an’s wife a human woman named Nissica helps him run the tavern, primarily by making food in the kitchen and aiding in serving guests. She is somewhere in her mid thirties with brown hair and good looks that are starting to fade to time.
Satyr’s rest features a menu designed by Nissica using family recipes and local ingredients.
House Stew: A stew of venison, potatoes, carrots, turnips and spices served with bread.
Roasted vegetables: A plate of roasted leeks, potatoes, onions and carrots
Breakfast: Hearty sausage, bread, and hard cheese with some local fruit
Roast boar: Local boar roasted and served with sauce and vegetables
Dessert: Goat cheese, honey, dried fruits
Farmhouse ale with blackberries: A bright and rustic farmhouse ale with blackberries added to add a sweet tart flavor that is widely enjoyed by the locals. The beer is cloudy and smells earthy with notes of blackberry and barnyard, it has a dry cracker like taste with notes of black pepper and a tart finish. The beer is relatively low in alcohol content and extremely refreshing.
Pale Ale: This copper colored beer has a medium body and off-white head. It smells like stale bread with light floral and vegetal notes. The beer tastes bready with bitter earthy notes and dry tea like flavors. Ell’an tends to cut the beer with water in the tankard after a patrons first mug to make it last longer, which results in a weaker flavor. Moderately alcoholic but fairly low once watered down.
Local Mead: A sweet and floral mead made from wildflower honey. Fairly alcoholic and on par with wine.
Wine: Ell’an has wine bottle purchase from a local merchant who travels through every few weeks, he claims they are from one of the finest vintners in a nearby major city, in truth they are only decent wine and Ell’lan is probably over charging for them, though he doesn’t know it, in addition there is a 10 percent chance that the bottle is soured and tastes like fruity vinegar. Above average alcohol content.
Elven wine: Ell’an has a few bottle of well aged elven wine tucked away in his cellar, they are of good quality but he only offers them to wealthy looking patrons, or ones he trusts. Above average alcohol content.
Distilled spirits: Ell’an has a few bottles of strong whiskey available, it is all of the same type, smoky, fruity, and woody. It is strong and has an acquired taste. Strong alcohol content.
Ell’an is quick to point out that this is a tavern and not an inn and thus he has no major lodging accommodations available, but is happy to let patrons sleep in the chairs or on the floor for a few silver, so long as they are respectful. The patrons below, with the exception of Elwhyn, take this option.
Jorun and Morun: These twins stopped off in town a while back looking for work and have yet to leave, the two are tall, muscular, blonde, and quite good looking. Touting themselves as mercenaries and bodyguards looking to protect anyone who will pay these two are actually little more than backstabbing thugs running a con game. The brothers offer their services and wait until they are alone with their employer before killing them and looting their bodies before moving on to the next town. These two are currently trying to strongarm Finra into buying their services but are considering moving on to the next town if she doesn’t hire them soon. The brothers are intended to be 3rd level fighters but their level and class can be adjusted as needed.
Finra: A younger woman with a studious look about her who is often scribbling in notebooks or pouring over a thick leather bound tome. She claims that she is here to survey some nearby ruins but as she is not a capable combatant she needs protection and is looking to hire some bodyguards. Jorun and Morun give her a bad vibe so she has put off hiring them, although she is on the verge of doing so in light of having no other options. Finra keeps her desires for surveying the ruins, and the fact that she is a spellcaster , secret only stating she works for someone with an interest in them. Finra is offering to pay her bodyguards 30 gold pieces a day for each bodyguard in addition to whatever treasure they find in the ruins with the caveat that she gets to keep any scrolls, spellbooks, texts, and half the potions they find. Finra should be a 4th level wizard with a focus on divination and abjuration, but she can be changed to meet the needs of your game, her patron can remain as ambiguous or concrete as you like.
Grundi Stonethumb: Grundi is a stereotypical dwarf; stout, loud, and a little off putting. He a mason and jeweler just passing through and is staying in town a few nights to recover his strength before heading onward to a larger town to sell his wares to the aristocracy. Grundi is willing to purchase gems, jewels, and jewelry from anyone who has some to sell. Accompanying this dwarf are two dwarven guards both, 2nd level fighters, who fight to the death to defend Grundi and his goods.
Whiftle Lightfingers: This small and unassuming halfling lives in town for a few days each month and spend the rest of his time living in the wilderness hunting to make a living and protect the town from wild animals that may get closer than the citizens would like. Whiftle is dirty and unkempt, brash, and a heavy drinker but he knows the surrounding wilderness and its inhabitants better than anyone and often sells his services as a guide or tracker to locals and adventurers alike. Whiftle knows a few local rumors about wild beasts, hidden ruins, or anything else your game might need. The halfling is a multiclassed ranger/rogue of 4th level.
Elwhyn: The local bard is a beautiful elven woman named Elwhyn who plays in the tavern almost every night performing soft songs in elven for the patrons. Elwyn is quite old, older than anyone alive in the town today, and has tendency to direct discussion away from her past and her personal life, preferring to collect stories about those she interacts with so that she may use them to create new songs and stories. Nissica is slightly jealous of Elwhyn and gets frustrated whenever she converses with Ell’an in elven, as Nissica understands very little, and worries that something might be going on between the two despite their assertion to the contrary. Elwhyn simply finds a kindred spirit in Ell’an and their friendship is nothing more than that. Elwhyn does greatly relish the opportunity to speak elven and enjoys conversing with any who can speak it often making fast friends with them. She also enjoys elven lore, songs, stories, and goods, willing to trade for them. Elwhyn is a 5th level bard.
Aside from these distinct individuals many farmers, guards and other townsfolk visit the tavern on a nightly basis, and while it is never crowded beyond capacity it can get fairly busy.
A Satyr’s Rest works best as a tavern in a small farming or trapping community located in or near a forested area along a route to a major town, but could easily be adapted to fit anywhere in your campaign.